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SegTC: Fast Texture Compression using Image Segmentation., and . High Performance Graphics, page 71-77. Eurographics Association, (2014)Smooth Coordination and Navigation for Multiple Differential-Drive Robots., , , and . ISER, volume 79 of Springer Tracts in Advanced Robotics, page 601-613. Springer, (2010)Real-time reciprocal collision avoidance with elliptical agents., , and . ICRA, page 298-305. IEEE, (2016)VBTC: GPU-Friendly Variable Block Size Texture Encoding., , , , and . Comput. Graph. Forum, 35 (2): 409-418 (2016)Robust individual and holistic features for crowd scene classification., , and . Pattern Recognition, (2016)Interactive and adaptive data-driven crowd simulation., , , , and . VR, page 29-38. IEEE Computer Society, (2016)Solving algebraic systems using matrix computations., and . ACM SIGSAM Bulletin, 30 (4): 4-21 (1996)Real-time collision detection and distance computation on point cloud sensor data., , , and . ICRA, page 3593-3599. IEEE, (2013)Partitioning and Handling Massive Models for Interactive Collision Detection., , , and . Comput. Graph. Forum, 18 (3): 319-330 (1999)A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation., , , , and . Comput. Graph. Forum, 32 (7): 21-30 (2013)