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DenseSense: Interactive Crowd Simulation using Density-Dependent Filters., , , and . Symposium on Computer Animation, page 97-102. Eurographics Association, (2014)Generating Virtual Avatars with Personalized Walking Gaits using Commodity Hardware., , , and . ACM Multimedia (Thematic Workshops), page 219-227. ACM, (2017)Dynamic Group Behaviors for Interactive Crowd Simulation., , , , and . CoRR, (2016)Inferring User Intent using Bayesian Theory of Mind in Shared Avatar-Agent Virtual Environments., , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 2113-2122 (2019)AutonoVi-Sim: Autonomous Vehicle Simulation Platform With Weather, Sensing, and Traffic Control., , , , and . CVPR Workshops, page 1048-1056. IEEE Computer Society, (2018)Simulating high-DOF human-like agents using hierarchical feedback planner., , , and . VRST, page 153-162. ACM, (2015)Real-time reciprocal collision avoidance with elliptical agents., , and . ICRA, page 298-305. IEEE, (2016)Dynamic group behaviors for interactive crowd simulation., , , and . Symposium on Computer Animation, page 139-147. Eurographics Association / ACM, (2016)AutonoVi: Autonomous Vehicle Planning with Dynamic Maneuvers and Traffic Constraints., , , and . CoRR, (2017)PedVR: simulating gaze-based interactions between a real user and virtual crowds., , , , and . VRST, page 91-100. ACM, (2016)