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SegTC: Fast Texture Compression using Image Segmentation.

, and . High Performance Graphics, page 71-77. Eurographics Association, (2014)

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Compressed Coverage Masks for Path Rendering on Mobile GPUs., and . IEEE Trans. Vis. Comput. Graph., 22 (10): 2229-2238 (2016)Real-time low-frequency signal modulated texture compression using intensity dilation., and . I3D, page 127-134. ACM, (2014)Large-scale fluid simulation using velocity-vorticity domain decomposition., , , , , and . ACM Trans. Graph., 31 (6): 148:1-148:9 (2012)MPTC: video rendering for virtual screens using compressed textures., , and . I3D, page 14:1-14:9. ACM, (2017)FasTC: accelerated fixed-rate texture encoding., , and . I3D, page 137-144. ACM, (2013)Simulation-Based Joint Estimation of Body Deformation and Elasticity Parameters for Medical Image Analysis., , , , and . IEEE Trans. Med. Imaging, 31 (11): 2156-2168 (2012)A Declarative API for Particle Systems., and . PADL, volume 6539 of Lecture Notes in Computer Science, page 130-144. Springer, (2011)Efficient large-scale hybrid fluid simulation., , , , and . SIGGRAPH Talks, page 44. ACM, (2012)SegTC: Fast Texture Compression using Image Segmentation., and . High Performance Graphics, page 71-77. Eurographics Association, (2014)The Virtual Pediatric Airways Workbench., , , , , , , , and . MMVR, volume 220 of Studies in Health Technology and Informatics, page 295-300. IOS Press, (2016)