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Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO., , , and . CHI PLAY, page 619-624. ACM, (2015)Designing Seamless Mobile Augmented Reality Location Based Game Interfaces., , , and . MoMM, page 412. ACM, (2013)Barter: A Technology Strategy for Local Wealth Generation., , , and . IT Professional, 16 (3): 28-34 (2014)Participatory Game Design to Engage a Digitally Excluded Community., , and . DiGRA Conference, Digital Games Research Association, (2011)StreetGamez: A Moving Projector Platform for Projected Street Games., , , and . CHI PLAY, page 589-594. ACM, (2015)Creating a playful experience to encourage participation in the meta-narrative of conference discussions., and . MindTrek, page 263-266. ACM, (2012)Designing a Mobile Service as a Facilitator for Capturing Local Trade Data., , , , , and . MindTrek, page 172. ACM, (2013)Visualising the flow of a local economy to encourage inter-community trading: adding bits to BARTER., , , , , and . NordiCHI, page 899-902. ACM, (2014)Co-designing a physical to digital experience for an onboarding and blended learning platform., , , , , and . IDC, page 660-665. ACM, (2016)Mobile phones as second screen for TV, enabling inter-audience interaction., and . Advances in Computer Entertainment Technology, page 73. ACM, (2011)