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Designing Effective Mobile Augmented Reality Interactions.. Informatica (Slovenia), (2015)The use of surrounding visual context in handheld AR: device vs. user perspective rendering., , and . CHI, page 197-206. ACM, (2014)Designing mobile augmented reality art applications: addressing the views of the galleries and the artists., , , , and . MindTrek, page 177-182. ACM, (2014)Contact-view: A magic-lens paradigm designed to solve the dual-view problem., and . ISMAR, page 297-298. IEEE Computer Society, (2014)Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books., , , , , , , , , and . CHI, page 103. ACM, (2019)"I Was Here": Enabling Tourists to Leave Digital Graffiti or Marks on Historic Landmarks., and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 490-494. Springer, (2015)Dual Camera Magic Lens for Handheld AR Sketching., , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 523-527. Springer, (2015)Using Drones for Art and Exergaming, , , , , , and . IEEE pervasive computing, 16 (1): 48-56 (2017)An empirical study of long-term personal project information management., , , and . Aslib J. Inf. Manag., 68 (4): 495-522 (2016)Using a Mobile Phone as a 2D Virtual Tracing Tool: Static Peephole vs. Magic Lens., , and . HCC, volume 474 of IFIP Advances in Information and Communication Technology, page 277-288. Springer, (2016)