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Challenges for Asynchronous Collaboration in Augmented Reality.

, , , , and . ISMAR Adjunct, page 31-35. IEEE Computer Society, (2016)

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Performance improvement using data tags for handheld spatial augmented reality., , , and . VRST, page 161-165. ACM, (2014)A Characterisation Model for Visual Interaction Interfaces., , and . IV, page 701-706. IEEE Computer Society, (2007)On Implementing High Level Concurrency in Java., and . Asia-Pacific Computer Systems Architecture Conference, volume 2823 of Lecture Notes in Computer Science, page 151-165. Springer, (2003)Spatial augmented reality support for design of complex physical environments., , , , , , , , , and 2 other author(s). PerCom Workshops, page 588-593. IEEE Computer Society, (2011)Imago: An integrated prototyping, evaluation and transitioning environment for information visualisation., , and . IV, page 17-22. IEEE Computer Society, (2007)The Expression of Common Concurrency Patterns in Join Java., and . PDPTA, page 1021-. CSREA Press, (2004)Challenges for Asynchronous Collaboration in Augmented Reality., , , , and . ISMAR Adjunct, page 31-35. IEEE Computer Society, (2016)Augmented Reality Entertainment: Taking Gaming Out of the Box., , , and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Tangible Agile Mapping: Ad-hoc Tangible User Interaction Definition., , and . AUIC, volume 139 of CRPIT, page 3-12. Australian Computer Society, (2013)Merging Tangible Buttons and Spatial Augmented Reality to Support Ubiquitous Prototype Designs., , , , , , and . AUIC, volume 126 of CRPIT, page 29-38. Australian Computer Society, (2012)