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Augmented Reality Entertainment: Taking Gaming Out of the Box.

, , , and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)

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Spatial Auditory Interface for an Embedded Communication Device in a Car., , , and . ACHI, page 69-76. IEEE Computer Society, (2008)ComposAR: An intuitive tool for authoring AR applications., , and . ISMAR, page 177-178. IEEE Computer Society, (2008)In-place Augmented Reality., , , , and . ISMAR, page 135-138. IEEE Computer Society, (2008)The glass class: Designing wearable interfaces.. ISMAR, page 1-2. IEEE Computer Society, (2014)Facial Expression Representation Using a Quadratic Deformation Model., , , and . CGIV, page 44-49. IEEE Computer Society, (2009)An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures., , , , , , , and . ICAT, page 49-54. IEEE Computer Society, (2007)Intelligent Augmented Reality Tutoring for Physical Tasks with Medical Professionals., , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 450-454. Springer, (2017)Enhancing player engagement through game balancing in digitally augmented physical games., , , , , and . Int. J. Hum.-Comput. Stud., (2017)Interacting with a Tabletop Display Using a Camera Equipped Mobile Phone., , and . HCI (2), volume 4551 of Lecture Notes in Computer Science, page 336-343. Springer, (2007)Advanced Interaction Techniques for Augmented Reality Applications., , and . HCI (13), volume 5622 of Lecture Notes in Computer Science, page 13-22. Springer, (2009)