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Facial Expression Representation Using a Quadratic Deformation Model.

, , , and . CGIV, page 44-49. IEEE Computer Society, (2009)

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Enhancement of Moment Based Painterly Rendering Using Connected Components., , and . CGIV, page 378-383. IEEE Computer Society, (2006)Comparing a humanoid tutor to a human tutor delivering an instructional task to children., , , and . Humanoids, page 1134-1141. IEEE, (2014)Message from the Editors: SIGRAD 2014 Special Issue of the Journal of Graphics Tools., , , and . J. Graphics Tools, 17 (3): 55-58 (2013)A fuzzy data-based model for Human-Robot Proxemics., , , , and . RO-MAN, page 335-340. IEEE, (2016)Preface to the focus section on 'Transforming Books and the Reading Experience through Interactive Technologies' - guest editorial., , , , and . IxD&A, (2017)A Quadratic Deformation Model for Facial Expression Recognition., , , , and . DICTA, page 264-270. IEEE Computer Society, (2009)Direct, bodily or mobile interaction?: comparing interaction techniques for personalized public displays., , and . MUM, page 44. ACM, (2012)Social Drone Companion for the Home Environment: a User-Centric Exploration., , , , , and . HAI, page 89-96. ACM, (2017)Using Rapid Prototyping to Explore Design Implications for a Pill-Dispensing Social Agent., , , , , and . HAI, page 53-59. ACM, (2017)Cultural Behaviors of Virtual Agents in an Augmented Reality Environment., , , , , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 412-418. Springer, (2012)