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Challenges for Asynchronous Collaboration in Augmented Reality.

, , , , and . ISMAR Adjunct, page 31-35. IEEE Computer Society, (2016)

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A Lightweight UI Software Infrastructure for Wrist-Based Displays: If Your Microwave Oven Could Talk to Your Watch, What Would It Say?, , , , and . ICITA (2), page 265-270. IEEE Computer Society, (2005)User evaluation of see-through vision for mobile outdoor augmented reality., , and . ISMAR, page 69-72. IEEE Computer Society, (2008)Tinmith-Mobile Outdoor Augmented Reality Modelling Demonstration., and . ISMAR, page 317-318. IEEE Computer Society, (2003)An Object-Oriented Software Architecture for 3D Mixed Reality Application., and . ISMAR, page 247-. IEEE Computer Society, (2003)Usability and playability issues for arquake., , , and . IWEC, volume 240 of IFIP Conference Proceedings, page 455-462. Kluwer, (2002)Large Scale Spatial Augmented Reality for Design and Prototyping., , , , , and . Handbook of Augmented Reality, Springer, (2011)Context-aware design pattern for situated analytics: Blended Model View Controller., , , and . J. Vis. Lang. Comput., (2018)Virtual Reality as a Pediatric Pain Modulation Technique: A Case Study., , , , , and . Cyberpsy., Behavior, and Soc. Networking, 6 (6): 633-638 (2003)An interaction model for universal interaction and control in multi display environments., , and . ISICT, volume 49 of ACM International Conference Proceeding Series, page 220-225. Trinity College Dublin, (2003)Supporting Freeform Modelling in Spatial Augmented Reality Environments with a New Deformable Material., , , and . AUIC, volume 126 of CRPIT, page 77-86. Australian Computer Society, (2012)