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Human Perception of Laughter from Context-Free Whole Body Motion Dynamic Stimuli.

, , , , , , and . ACII, page 306-311. IEEE Computer Society, (2013)

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Human Perception of Laughter from Context-Free Whole Body Motion Dynamic Stimuli., , , , , , and . ACII, page 306-311. IEEE Computer Society, (2013)Perception and Automatic Recognition of Laughter from Whole-Body Motion: Continuous and Categorical Perspectives., , , , , , and . IEEE Trans. Affective Computing, 6 (2): 165-178 (2015)Laugh When You're Winning., , , , , , , , , and 7 other author(s). eNTERFACE, volume 425 of IFIP Advances in Information and Communication Technology, page 50-79. Springer, (2013)Laughter Type Recognition from Whole Body Motion., , , , , , and . ACII, page 349-355. IEEE Computer Society, (2013)Gesture mimicry in expression of laughter., , , , , and . ACII, page 677-683. IEEE Computer Society, (2015)Function over form: an identity-free dynamic facial avatar., , and . FAA, page 17. ACM, (2010)Techniques for Mimicry and Identity Blending Using Morph Space PCA., , , and . ACCV Workshops (2), volume 7729 of Lecture Notes in Computer Science, page 296-307. Springer, (2012)Working with the television on: an investigation into media multitasking., , , , and . CHI Extended Abstracts, page 1807-1812. ACM, (2014)Laughter induction techniques suitable for generating motion capture data of laughter associated body movements., , , , and . FG, page 1-5. IEEE Computer Society, (2013)MMLI: Multimodal Multiperson Corpus of Laughter in Interaction., , , , , and . HBU, volume 8212 of Lecture Notes in Computer Science, page 184-195. Springer, (2013)