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What We Can Learn from Pilots for Handovers and (De)Skilling in Semi-Autonomous Driving: An Interview Study.

, , , , , , , , and . AutomotiveUI, page 173-182. ACM, (2017)

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You Never Forget How to Drive: Driver Skilling and Deskilling in the Advent of Autonomous Vehicles., , , , , , , and . AutomotiveUI, page 209-216. ACM, (2016)Mobile interaction with and in autonomous vehicles., , , , , and . MobileHCI, page 78:1-78:6. ACM, (2017)Methodological issues in studying player experiences of location aware games., , , and . Personal and Ubiquitous Computing, 15 (1): 1-2 (2011)Iterative design of a mobile Mixed Reality game., , and . GI Jahrestagung (1), volume P-133 of LNI, page 501-502. GI, (2008)Evaluating player experiences in location aware games., , and . BCS HCI (2), page 205-206. BCS, (2008)Guidelines for designing augmented reality games., , , and . Future Play, page 173-180. ACM, (2008)Multi-dimensional Interactive City Exploration through Mixed Reality., , , and . VR, page 259-260. IEEE Computer Society, (2008)Short Paper: User Study for Mobile Mixed Reality Devices., and . EGVE/EuroVR/VEC, page 89-92. Eurographics Association, (2010)What's around the corner?: enhancing driver awareness in autonomous vehicles via in-vehicle spatial auditory displays., , , and . NordiCHI, page 189-198. ACM, (2014)Collaborative Storytelling Using Gamification and Augmented Reality., , and . CDVE, volume 10451 of Lecture Notes in Computer Science, page 90-93. Springer, (2017)