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Short Paper: User Study for Mobile Mixed Reality Devices.

, and . EGVE/EuroVR/VEC, page 89-92. Eurographics Association, (2010)

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TimeWarp: interactive time travel with a mobile mixed reality game., , , and . Mobile HCI, page 235-244. ACM, (2008)Methodological issues in studying player experiences of location aware games., , , and . Personal and Ubiquitous Computing, 15 (1): 1-2 (2011)Colorimetric and Photometric Compensation for Optical See-Through Displays., , and . HCI (6), volume 5615 of Lecture Notes in Computer Science, page 603-612. Springer, (2009)Evaluating player experiences in location aware games., , and . BCS HCI (2), page 205-206. BCS, (2008)Guidelines for designing augmented reality games., , , and . Future Play, page 173-180. ACM, (2008)Multi-dimensional Interactive City Exploration through Mixed Reality., , , and . VR, page 259-260. IEEE Computer Society, (2008)Iterative design of a mobile Mixed Reality game., , and . GI Jahrestagung (1), volume P-133 of LNI, page 501-502. GI, (2008)A Distributed System for Augmented Reality Experiences in Science Centers and Museums., , , and . Edutainment, volume 4469 of Lecture Notes in Computer Science, page 936-946. Springer, (2007)Optimizing the user experience of mobile Augmented Reality applications.. University of Koblenz-Landau, (2012)TimeWarp: an explorative outdoor mixed reality game., , and . SIGGRAPH Posters, page 149. ACM, (2007)