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What We Can Learn from Pilots for Handovers and (De)Skilling in Semi-Autonomous Driving: An Interview Study.

, , , , , , , , and . AutomotiveUI, page 173-182. ACM, (2017)

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Effective accessibility engineering: breaking organisational habits., and . HCI (2), page 828-832. Lawrence Erlbaum, (1999)Insights from User Experience Research in the Factory: What to Consider in Interaction Design., , , , and . HWID, volume 468 of IFIP Advances in Information and Communication Technology, page 39-56. Springer, (2015)Anthropomorphism in the factory: a paradigm change?, , , and . HRI, page 231-232. IEEE/ACM, (2013)Face-to-Face with a Robot: What do we actually Talk about?, , , , , , , and . I. J. Humanoid Robotics, (2013)ConWIZ: The contextual Wizard of Oz., , and . JAISE, 7 (6): 719-744 (2015)User Experience Evaluation in the Mobile Context., , and . Mobile TV: Customizing Content and Experience, Springer, (2010)Collaborative reporting tools: An analysis of maintainance activites in a semiconductor factory., , , and . CTS, page 508-515. IEEE, (2013)Scriptless Behaviour Definition of Visual Objects., , and . SEKE, page 499-505. Knowledge Systems Institute, (1996)I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence., , , , , and . VR, page 223-224. IEEE Computer Society, (2015)"Dad, Stop Crashing My Car!": Making Use of Probing to Inspire the Design of Future In-Car Interfaces., , , , and . AutomotiveUI, page 27:1-27:8. ACM, (2014)