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mGuides, Design and Usability of a Mobile System to Assist Learning in Critical Situations.

, and . HCI (7), volume 6767 of Lecture Notes in Computer Science, page 415-424. Springer, (2011)

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3D sound interactive environments for blind children problem solving skills., and . Behaviour & IT, 25 (4): 367-378 (2006)Three-Dimensional Virtual Environments for Blind Children., and . Cyberpsy., Behavior, and Soc. Networking, 9 (2): 200-206 (2006)Virtual Mobile Science Learning for Blind People., and . Cyberpsy., Behavior, and Soc. Networking, 11 (3): 356-359 (2008)Modeling Videogames for Mental Mapping in People Who Are Blind., , , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 605-616. Springer, (2014)Videogaming Interaction for Mental Model Construction in Learners Who Are Blind., , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 525-536. Springer, (2014)Design and usability of a braille-based mobile audiogame environment., , , , , , , , and . SAC, page 232-238. ACM, (2016)Dimensions for the design and evaluation of multimodal videogames for the cognition of people who are blind., , and . IHC, page 20:1-20:4. ACM, (2015)Issues in Implementing Awareness in Collaborative Software for Blind People., and . ICCHP, volume 4061 of Lecture Notes in Computer Science, page 1318-1325. Springer, (2006)CLUE: A Usability Evaluation Checklist for Multimodal Video Game Field Studies with Children Who Are Blind., , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)A Model to Develop Videogames for Orientation and Mobility., , , and . ICCHP (2), volume 6180 of Lecture Notes in Computer Science, page 296-303. Springer, (2010)