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Modeling Videogames for Mental Mapping in People Who Are Blind.

, , , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 605-616. Springer, (2014)

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Multimodal gaming for navigation skills in players who are blind., , and . IHC, page 169-179. ACM, (2014)Audio haptic videogaming for navigation skills in learners who are blind., and . ASSETS, page 227-228. ACM, (2011)Mobile Navigation through a Science Museum for Users Who Are Blind., , , , and . HCI (6), volume 8515 of Lecture Notes in Computer Science, page 717-728. Springer, (2014)mGuides, Design and Usability of a Mobile System to Assist Learning in Critical Situations., and . HCI (7), volume 6767 of Lecture Notes in Computer Science, page 415-424. Springer, (2011)Ejemovil: A Web-Based Tool to Create Mobile Learning Videogames., and . EUC, page 205-212. IEEE Computer Society, (2011)Modeling Videogames for Mental Mapping in People Who Are Blind., , , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 605-616. Springer, (2014)Videogaming Interaction for Mental Model Construction in Learners Who Are Blind., , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 525-536. Springer, (2014)Video Game Design for Mobile Phones., and . HCIS, volume 332 of IFIP Advances in Information and Communication Technology, page 199-210. Springer, (2010)Enhancing orientation and mobility skills in learners who are blind through video gaming., , , and . Creativity & Cognition, page 353-356. ACM, (2013)Designing Serious Videogames through Concept Maps., and . HCI (2), volume 8005 of Lecture Notes in Computer Science, page 299-308. Springer, (2013)