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Young Children's Spatial Representations Developed through Exploration of a Desktop Virtual Reality Scene.

, , and . EAIT, 5 (4): 251-262 (2000)

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Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings., , , , and . ICST Trans. Ambient Systems, 1 (3): e3 (2014)Designing Intuitive Web Solutions for Monitoring Patients' Rehabilitation at Home., , and . ICST Trans. Ambient Systems, 2 (8): e3 (2015)Vocal Interfaces in Supporting and Enhancing Accessibility in Digital Libraries., , , and . The Universal Access Handbook, CRC Press, (2009)Users' preferences regarding intelligent user interfaces: differences among users and changes over time., , and . IUI, page 497-498. ACM, (2009)Annotation in the wild: benefits of linking paper to digital media., and . CHI Extended Abstracts, page 890-891. ACM, (2003)The Design of an Authoring Interface to Make eLearning Content Accessible., , , and . INTERACT, volume 3585 of Lecture Notes in Computer Science, page 1100-1103. Springer, (2005)A Review of Online Advertising Effects on the User Experience., and . Int. J. Hum. Comput. Interaction, 26 (10): 971-997 (2010)SUPERHUB: integrating digital behaviour management into a novel sustainable urban mobility system., , , , and . BCS HCI, page 62. British Computer Society, (2013)Non-conventional Interaction and Access Paradigms for Digital Libraries., , , and . IRCDL, page 51-57. DELOS: a Network of Excellence on Digital Libraries, (2006)A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children., , , , and . Presence, 11 (6): 677-687 (2002)