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ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation.

, , , and . VRST, page 13:1-13:10. ACM, (2019)

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MuscleIO: Muscle-Based Input and Output for Casual Notifications., , , and . IMWUT, 2 (2): 64:1-64:21 (2018)Let your body move: a prototyping toolkit for wearable force feedback with electrical muscle stimulation., , and . MobileHCI, page 418-427. ACM, (2016)EMS in HCI: challenges and opportunities in actuating human bodies., , and . MobileHCI, page 67:1-67:4. ACM, (2017)Gestural interaction on the steering wheel: reducing the visual demand., , , , , , and . CHI, page 483-492. ACM, (2011)Cruise Control for Pedestrians: Controlling Walking Direction using Electrical Muscle Stimulation., , , , and . CHI, page 2505-2514. ACM, (2015)TaxiMedia: An Interactive Context-Aware Entertainment and Advertising System., , , , and . GI Jahrestagung, volume P-154 of LNI, page 3933-3940. GI, (2009)ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation., , , and . VRST, page 13:1-13:10. ACM, (2019)A Design Space for Electrical Muscle Stimulation Feedback for Free-Hand Interaction, , , and . (2014)Running with Technology: Evaluating the Impact of Interacting with Wearable Devices on Running Movement., , , , and . IMWUT, 1 (3): 101:1-101:17 (2017)On-skin technologies for muscle sensing and actuation., , and . UbiComp Adjunct, page 933-936. ACM, (2016)