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Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds., , , , , , , , , and 3 other author(s). UbiComp, volume 2201 of Lecture Notes in Computer Science, page 225-231. Springer, (2001)Walking and designing with cultural heritage volunteers., and . Interactions, 23 (1): 46-51 (2016)Can digital interactions support new dialogue around heritage?. Interactions, 25 (2): 24-25 (2018)Interaction Design @ IDC Limerick., and . IxD&A, (2005)Designing for Digital Wellbeing: A Research & Practice Agenda., , , , , , , and . CHI Extended Abstracts, ACM, (2019)Exploring the Aesthetics of Tangible Interaction: Experiments on the Perception of Hybrid Objects., , , and . Tangible and Embedded Interaction, page 100-108. ACM, (2016)Integrating material and digital: a new way for cultural heritage., , , , , and . Interactions, 20 (4): 58-63 (2013)Human-Computer Interactions in Museums, and . Synthesis Lectures on Human-Centered Informatics Morgan & Claypool Publishers, (2019)Exploring Flash Fiction for the Collaborative Interpretation of Qualitative Data., and . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)Articulating Co-Design in Museums: Reflections on Two Participatory Processes., , , , , , and . CSCW, page 13-25. ACM, (2016)