Author of the publication

Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds.

, , , , , , , , , , , , and . UbiComp, volume 2201 of Lecture Notes in Computer Science, page 225-231. Springer, (2001)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Facilitating Experience and Re-experience: The Role of 'Virtualisation' in Information Systems Development Education., and . ISD (2), page 841-852. Springer, (2007)Everyday Creativity on a University Campus: Crafting a challenge to journey beyond the formal., , and . OpenSym, page 7:1-7:5. ACM, (2017)Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds., , , , , , , , , and 3 other author(s). UbiComp, volume 2201 of Lecture Notes in Computer Science, page 225-231. Springer, (2001)Using Platform Virtualisation to Teach System Architectures in Undergraduate Computer Science-An Evaluation of Student Learning Experiences., and . Innovative Techniques in Instruction Technology, E-learning, E-assessment, and Education, Springer, (2008)Designing ubiquitous computing to enhance children's learning in museums., and . J. Comp. Assisted Learning, 22 (4): 231-243 (2006)The motivation is the message: comparing CSCL in different settings., , and . CSCL, page 310-317. International Society of the Learning Sciences, (2002)Investigating the use of innovative mobile pedagogies for school-aged students: A systematic literature review., , , and . Computers & Education, (2019)Investigating the effects of prompts on argumentation style, consensus and perceived efficacy in collaborative learning., , , , and . Int. J. Comput. Support. Collab. Learn., 10 (4): 367-394 (2015)The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum., , , , , , , , , and 1 other author(s). Virtual Reality, Archeology, and Cultural Heritage, page 91-96. ACM, (2001)Interaction design for kid's technology-enhanced environmental education., , and . IDC, page 105-108. ACM, (2008)