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"Fun place within a serious space": stimulating community interaction and engagement through situated snapshots in a university setting.

, , and . MUM, page 11-23. ACM, (2016)

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Design concepts for learning spatial relationships., , , and . SIGDOC, page 22-30. ACM, (2001)Child-display interaction: exploring avatar-based touchless gestural interfaces., , , , and . PerDis, page 23:1-23:7. ACM, (2019)Supporting creativity in designing story authoring tools., and . IDC, page 287-290. ACM, (2015)Mobile applications for helping users to keep track of their travel experience., , and . ECCE, volume 250 of ACM International Conference Proceeding Series, page 311-312. ACM, (2007)The TRiTS model: teacher roles in introducing digital technology into a school curriculum., and . Cognition, Technology & Work, 18 (2): 237-248 (2016)Child-computer interaction, ubiquitous technologies, and big data., , , , , , , , , and . Interactions, 25 (6): 78-81 (2018)Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction., , and . HCI (10), volume 6770 of Lecture Notes in Computer Science, page 195-204. Springer, (2011)How Many Roles Can Children Play?, , , and . IDC, page 720-725. ACM, (2016)Wi-roni: a gesture tangible interface for experiencing internet content in public spaces., , , and . TMR@ICMI, page 15-22. ACM, (2007)Using Public Displays to Stimulate Passive Engagement, Active Engagement, and Discovery in Public Spaces, , , , , and . Using Public Displays to Stimulate Passive Engagement, Active Engagement, and Discovery in Public Spaces, ACM, (2012)