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A paradigm for handwriting-based intelligent tutors., , and . Int. J. Hum.-Comput. Stud., 70 (11): 866-887 (2012)Exploration of kinesthetic gaming for enhancing elementary math education using culturally responsive teaching methodologies., , , , and . KELVAR@VR, page 1-4. IEEE Computer Society, (2016)Quantifying Differences Between Child and Adult Motion Based on Gait Features., , , , , , and . HCI (8), volume 11573 of Lecture Notes in Computer Science, page 385-402. Springer, (2019)A participatory design workshop on accessible apps and games with students with learning differences., , , and . ASSETS, page 253-254. ACM, (2012)Toward a Systematic Understanding of Children's Touchscreen Gestures., and . CHI Extended Abstracts, page 1752-1759. ACM, (2016)Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces., , , , , and . CHI, page 575. ACM, (2018)Do user-defined gestures for flatscreens generalize to interactive spherical displays for adults and children?, , , , , , , , , and . PerDis, page 24:1-24:7. ACM, (2019)FXPAL Interactive Search Experiments for TRECVID 2007., , , , , and . TRECVID, National Institute of Standards and Technology (NIST), (2007)Developing an interface to support procedural memory training using a participatory-based approach., , , , and . BCS HCI, page 333-338. British Computer Society, (2012)Student Question-Asking Patterns in an Intelligent Algebra Tutor., , , , and . Intelligent Tutoring Systems, volume 3220 of Lecture Notes in Computer Science, page 455-467. Springer, (2004)