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Exploration of kinesthetic gaming for enhancing elementary math education using culturally responsive teaching methodologies.

, , , , and . KELVAR@VR, page 1-4. IEEE Computer Society, (2016)

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Exploration of kinesthetic gaming for enhancing elementary math education using culturally responsive teaching methodologies., , , , and . KELVAR@VR, page 1-4. IEEE Computer Society, (2016)Quantifying Differences Between Child and Adult Motion Based on Gait Features., , , , , , and . HCI (8), volume 11573 of Lecture Notes in Computer Science, page 385-402. Springer, (2019)Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces., , , , , and . CHI, page 575. ACM, (2018)A paradigm for handwriting-based intelligent tutors., , and . Int. J. Hum.-Comput. Stud., 70 (11): 866-887 (2012)Do user-defined gestures for flatscreens generalize to interactive spherical displays for adults and children?, , , , , , , , , and . PerDis, page 24:1-24:7. ACM, (2019)Toward a Systematic Understanding of Children's Touchscreen Gestures., and . CHI Extended Abstracts, page 1752-1759. ACM, (2016)A participatory design workshop on accessible apps and games with students with learning differences., , , and . ASSETS, page 253-254. ACM, (2012)Understanding the consistency of users' pen and finger stroke gesture articulation., , and . Graphics Interface, page 87-94. Canadian Information Processing Society / ACM, (2013)How Perceptions of Programming Differ in Children with and without Prior Experience: (Abstract Only)., , and . SIGCSE, page 1099. ACM, (2018)Towards Understanding Interactions with Multi-Touch Spherical Displays., , , , , , , , and . CHI Extended Abstracts, ACM, (2019)