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Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents., , , , , and . INTERACT (2), volume 11747 of Lecture Notes in Computer Science, page 255-281. Springer, (2019)EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games., , , , , and . CHI PLAY (Companion), page 689-693. ACM, (2018)Cognitive Aid: Task Assistance Based On Mental Workload Estimation., , , , , and . CHI Extended Abstracts, ACM, (2019)Inferring the Mood of a Community From Their Walking Speed: A Preliminary Study., , , , , , and . UbiComp/ISWC Adjunct, page 1144-1149. ACM, (2018)Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay., , , and . CHI, page 261. ACM, (2018)Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback., , , and . OZCHI, page 167-176. ACM, (2015)AI-mediated gaze-based intention recognition for smart eyewear: opportunities & challenges., , , , and . UbiComp/ISWC Adjunct, page 637-642. ACM, (2019)Exploring the Effects of Gaze Awareness on Multiplayer Gameplay., , , and . CHI PLAY (Companion), page 239-244. ACM, (2016)Combining Planning with Gaze for Online Human Intention Recognition., , , , , and . AAMAS, page 488-496. International Foundation for Autonomous Agents and Multiagent Systems Richland, SC, USA / ACM, (2018)Interaction Design for Explainable AI: Workshop Proceedings., , , and . CoRR, (2018)