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EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games.

, , , , , and . CHI PLAY (Companion), page 689-693. ACM, (2018)

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apl. Prof. Dr. -Ing. Niels Hansen University of Stuttgart

Replication Data for: Biocatalytic stereocontrolled head-to-tail cyclizations of unbiased terpenes as a tool in chemoenzymatic synthesis, and . Dataset, (2024)Related to: Schneider, Andreas; Lystbæk, Thomas B.; Markthaler, Daniel; Hansen, Niels; Hauer, Bernhard (2024): Biocatalytic stereocontrolled head-to-tail cyclizations of unbiased terpenes as a tool in chemoenzymatic synthesis. In: Nature Communications, 15, 4925. doi: 10.1038/s41467-024-48993-9.
Replication Data for: Biocatalytic stereocontrolled head-to-tail cyclizations of unbiased terpenes as a tool in chemoenzymatic synthesis, and . Dataset, (2024)Related to: Schneider, Andreas; Lystbæk, Thomas B.; Markthaler, Daniel; Hansen, Niels; Hauer, Bernhard (2024): Biocatalytic stereocontrolled head-to-tail cyclizations of unbiased terpenes as a tool in chemoenzymatic synthesis. In: Nature Communications, 15, 4925. doi: 10.1038/s41467-024-48993-9.Biocatalytic stereocontrolled head-to-tail cyclizations of unbiased terpenes as a tool in chemoenzymatic synthesis, , , , and . Nature Communications, 15 (1): 4925 (Jun 10, 2024)
 

Other publications of authors with the same name

Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces., , , , , , , and . Pervasive, volume 7319 of Lecture Notes in Computer Science, page 197-215. Springer, (2012)A malleable physical interface for copying, pasting, and organizing digital clips., , and . Tangible and Embedded Interaction, page 117-120. ACM, (2008)Ultrasound-aided pedestrian dead reckoning for indoor navigation., , , and . MELT, page 31-36. ACM, (2008)Gaze + pinch interaction in virtual reality., , , and . SUI, page 99-108. ACM, (2017)Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position., , , and . INTERACT (1), volume 9296 of Lecture Notes in Computer Science, page 384-401. Springer, (2015)Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze & Touch, , , , and . Proc. IFIP TC13 Conference on Human-Computer Interaction (INTERACT), page 170-186. (2013)Cooperative Augmentation of Smart Objects with Projector-Camera Systems., , , and . UbiComp, volume 4717 of Lecture Notes in Computer Science, page 501-518. Springer, (2007)Connecting devices for collaborative interactions., , , and . Interactions, 22 (4): 39-43 (2015)The Web of Things as an Infrastructure for Improving Users' Health and Wellbeing, , , , , , and . Proc. Workshop of the Brazilian Institute for Web Science Research, (2011)GazeHorizon: Enabling Passers-by to Interact with Public Displays by Gaze, , , , and . Proc. ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp), page 559-563. (2014)