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Interactive Environment-Aware Handheld Projectors for Pervasive Computing Spaces.

, , , , , , , and . Pervasive, volume 7319 of Lecture Notes in Computer Science, page 197-215. Springer, (2012)

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Human brain imaging during controlled and natural viewing., , , , and . Human Vision and Electronic Imaging, volume 7527 of SPIE Proceedings, page 752707. SPIE, (2010)FlexSense: a transparent self-sensing deformable surface., , , , , , , , , and 1 other author(s). UIST, page 129-138. ACM, (2014)Creating malleable interactive surfaces using liquid displacement sensing., , and . Tabletop, page 157-160. IEEE Computer Society, (2008)Fusion4D: real-time performance capture of challenging scenes., , , , , , , , , and 3 other author(s). ACM Trans. Graph., 35 (4): 114 (2016)Looking Inside the Wires: Understanding Museum Visitor Learning with an Augmented Circuit Exhibit., , , and . CHI, page 1583-1594. ACM, (2017)KinectFusion: real-time dynamic 3D surface reconstruction and interaction., , , , , , , , , and . SIGGRAPH Talks, page 23. ACM, (2011)A Low-Band Multi-Gain LNA Design for Diversity Receive Module with 1.2 dB NF., , , , , , , , , and . Sensors, 21 (24): 8340 (2021)Feature Selection Methods for Improving Protein Structure Prediction with Rosetta., , , , , and . NIPS, page 137-144. Curran Associates, Inc., (2007)Designing Language Models for Voice Portal Applications., , , , and . I. J. Speech Technology, 7 (1): 93-99 (2004)KinectFusion: Real-time dense surface mapping and tracking., , , , , , , , , and . ISMAR, page 127-136. IEEE Computer Society, (2011)