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Towards Qualitative Assessment of Weight Lifting Exercises Using Body-Worn Sensors, , and . Proc. ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp), page 587-588. (2011)Multimodal data as a means to understand the learning experience., , , , and . Int J. Information Management, (2019)Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report., , , , and . CHI, page 586. ACM, (2019)Detecting unseen anomalies in weight training exercises., , , , and . OZCHI, page 517-526. ACM, (2016)Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze., , , and . ISS, page 251-260. ACM, (2016)Ubiquitous smart eyewear interactions using implicit sensing and unobtrusive information output., , , , , and . UbiComp/ISWC Adjunct, page 661-666. ACM, (2019)Energy-efficient prediction of smartphone unlocking., , , , , , , , , and 2 other author(s). Personal and Ubiquitous Computing, 23 (1): 159-177 (2019)Demand-Driven Transparency for Monitoring Intelligent Agents., , , , and . IEEE Trans. Hum. Mach. Syst., 50 (3): 264-275 (2020)TraceMatch: a computer vision technique for user input by tracing of animated controls., , , , and . UbiComp, page 298-303. ACM, (2016)EyePlay: applications for gaze in games., , , and . CHI PLAY, page 465-468. ACM, (2014)