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Evaluation of direct manipulation using finger tracking for complex tasks in an immersive cube.

, , , , , and . Virtual Reality, 18 (3): 203-217 (2014)

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Users at the Center of Designing Informal Learning Experiences.. AIED, volume 7926 of Lecture Notes in Computer Science, page 552-553. Springer, (2013)Reviving the past: cultural heritage meets virtual reality., , and . Virtual Reality, Archeology, and Cultural Heritage, page 103-110. ACM, (2001)Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned., , , , , and . ICIDS, volume 11318 of Lecture Notes in Computer Science, page 603-612. Springer, (2018)A digital look at physical museum exhibits: Designing personalized stories with handheld Augmented Reality in museums., , , , , , and . Digital Heritage (2), page 685-688. IEEE, (2013)978-1-4799-3168-2.Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning., , , and . Presence, 16 (3): 318-332 (2007)GrCHI: human-computer interaction set in rich heritage., , and . Interactions, 25 (4): 79 (2018)A versatile large-scale multimodal VR system for cultural heritage visualization., , , , and . VRST, page 133-140. ACM, (2006)Studying Player Experience in a Collaborative Embodied Interaction Game., and . VS-GAMES, page 199-206. IEEE Computer Society, (2011)Children designers in the museum: applying participatory design for the development of an art education program., , and . IDC, page 77-80. ACM, (2007)Museums as Intelligent Environments., , , and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 491-492. IOS Press, (2013)