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Studying Player Experience in a Collaborative Embodied Interaction Game.

, and . VS-GAMES, page 199-206. IEEE Computer Society, (2011)

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Users at the Center of Designing Informal Learning Experiences.. AIED, volume 7926 of Lecture Notes in Computer Science, page 552-553. Springer, (2013)A digital look at physical museum exhibits: Designing personalized stories with handheld Augmented Reality in museums., , , , , , and . Digital Heritage (2), page 685-688. IEEE, (2013)978-1-4799-3168-2.Reviving the past: cultural heritage meets virtual reality., , and . Virtual Reality, Archeology, and Cultural Heritage, page 103-110. ACM, (2001)Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned., , , , , and . ICIDS, volume 11318 of Lecture Notes in Computer Science, page 603-612. Springer, (2018)The CHESS Project: Adaptive Personalized Storytelling Experiences in Museums., , , , , and . UMAP Workshops, volume 1181 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Experiences from the use of a robotic avatar in a museum setting., , , , , , , , , and 8 other author(s). Virtual Reality, Archeology, and Cultural Heritage, page 153-160. ACM, (2001)Museums as Intelligent Environments., , , and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 491-492. IOS Press, (2013)Learning by doing and learning through play: an exploration of interactivity in virtual environments for children.. Computers in Entertainment, 2 (1): 10 (2004)Transformation through Provocation?, , , , , and . CHI, page 627. ACM, (2019)Authoring Personalized Interactive Museum Stories., , , , , , , , , and 3 other author(s). ICIDS, volume 8832 of Lecture Notes in Computer Science, page 37-48. Springer, (2014)