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A digital look at physical museum exhibits: Designing personalized stories with handheld Augmented Reality in museums.

, , , , , , and . Digital Heritage (2), page 685-688. IEEE, (2013)978-1-4799-3168-2.

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Moving beyond the virtual museum: Engaging visitors emotionally., , , , and . VSMM, page 1-8. IEEE, (2017)Authoring Personalized Interactive Museum Stories., , , , , , , , , and 3 other author(s). ICIDS, volume 8832 of Lecture Notes in Computer Science, page 37-48. Springer, (2014)A digital look at physical museum exhibits: Designing personalized stories with handheld Augmented Reality in museums., , , , , , and . Digital Heritage (2), page 685-688. IEEE, (2013)978-1-4799-3168-2.From personalization to adaptivity - Creating immersive visits through interactive digital storytelling at the Acropolis Museum., , , , , , , and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 541-554. IOS Press, (2013)CHESS: Personalized Storytelling Experiences in Museums., , , , , , , , , and 3 other author(s). ICIDS, volume 8832 of Lecture Notes in Computer Science, page 232-235. Springer, (2014)A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience., , , , and . CHI Extended Abstracts, page 547-552. ACM, (2013)"3D·CoD": A New Methodology for the Design of Virtual Reality-Mediated Experiences in Digital Archeology.. Front. Digital Humanities, (2017)Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach., , , , , , and . UMAP (Extended Proceedings), volume 1618 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Time as a Service: White Rabbit at CERN., and . ICIS, Association for Information Systems, (2018)Evaluating the Social Context of ICT Applications in Museum Exhibitions., and . VAST, page 219-228. Eurographics Association, (2006)