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Book Reviews., , , , and . New Media & Society, 6 (3): 425-439 (2004)Microblog Analysis as a Program of Work., , , , and . ACM Trans. Social Computing, 1 (1): 2:1-2:40 (2018)Focus Issue on Legacy Information Systems and Business Process Change: Banking on the Old technology: Understanding the Organisational Context of 'Legacy' Issues., , , , , , and . CAIS, (1999)Evolving Needs in IoT Control and Accountability: A Longitudinal Study on Smart Home Intelligibility., , , , , , , , and . IMWUT, 2 (4): 171:1-171:28 (2018)Unremarkable networking: the home network as a part of everyday life., , , and . Conference on Designing Interactive Systems, page 554-563. ACM, (2012)The practical politics of sharing personal data., and . Personal and Ubiquitous Computing, 22 (2): 293-315 (2018)Facilitating Collaboration and Social Experiences with Videogames in Dementia: Results and Implications from a Participatory Design Study., , , , , and . PACMHCI, 2 (CSCW): 175:1-175:23 (2018)Total Cost of Ownership: Issues around Reducing Cost of Support in a Manufacturing Organization Case., , , and . CEC Workshops, page 122-130. IEEE Computer Society, (2005)"How Many Bloody Examples Do You Want?" Fieldwork and Generalisation., , and . ECSCW, page 1-20. Springer, (2013)From Front-End to Back-End and Everything In-Between: Work Practice in Game Development., , , , and . CHI PLAY, page 141-150. ACM, (2015)