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Social Gaming and Learning Applications: A Driving Force for the Future of Virtual and Augmented Reality?

, , and . Virtual Realities, page 51-76. Springer, (2008)

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Experiences in mixed reality-based collocated after action review., , , , and . Virtual Reality, 17 (3): 239-252 (2013)Assessing Past, Present, and Future Interactions with Virtual Patients., , , and . IJGCMS, 4 (3): 20-37 (2012)Hybrid virtual-physical entities., and . ISMAR, page 275-276. IEEE Computer Society, (2012)Virtual Humans That Touch Back: Enhancing Nonverbal Communication with Virtual Humans through Bidirectional Touch., , , and . VR, page 175-178. IEEE Computer Society, (2009)Effects of Handling Real Objects and Avatar Fidelity On Cognitive Task Performance in Virtual Environments., , , and . VR, page 125-132. IEEE Computer Society, (2003)Student Panel: Building the Future of and a Career in VR., , , , and . VR, page 313-314. IEEE Computer Society, (2007)Message from the General Chairs., and . VR, IEEE Computer Society, (2013)Show some respect! The impact of technological factors on the treatment of virtual humans in conversational training systems., , , , and . VR, page 275-276. IEEE Computer Society, (2010)Evolving an Immersive Medical Communication Skills Trainer., , , , , , and . Presence, 15 (1): 33-46 (2006)Real-Time Evaluation and Visualization of Learner Performance in a Mixed-Reality Environment for Clinical Breast Examination., , and . IEEE Trans. Vis. Comput. Graph., 18 (7): 1101-1114 (2012)