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Consider your clutter: Perception of virtual object motion in AR., , , and . ISMAR, page 1-6. IEEE Computer Society, (2013)A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment., , , , and . ISMAR, page 170-173. IEEE Computer Society, (2005)"I Built It!" - Exploring the effects of customizable virtual humans on adolescents with ASD., , and . VR, page 235-236. IEEE Computer Society, (2015)"Virtual ability simulation" to boost rehabilitation exercise performance and confidence for people with disability., , , and . VRST, page 129:1-129:2. ACM, (2018)How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?, , , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2013)Cybersickness-Provoking Virtual Reality Alters Brain Signals of Persons with Multiple Sclerosis., , and . VR, page 113-120. IEEE Computer Society, (2018)Investigating the Reason for Increased Postural Instability in Virtual Reality for Persons with Balance Impairments., , , and . VR, page 547-548. IEEE Computer Society, (2018)Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality., , , and . EGVE/EuroVR, page 57-64. Eurographics Association, (2013)Applying latency to half of a self-avatar's body to change real walking patterns., , and . VR, page 89-96. IEEE Computer Society, (2015)Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments., , and . 3DUI, page 23-30. IEEE Computer Society, (2013)