Author of the publication

Motivational Effects of a Gamified Training Analysis Interface.

, , , and . Mensch & Computer Workshopband, page 397-404. De Gruyter Oldenbourg, (2014)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Towards Deep Player Behavior Models in MMORPGs., , and . CHI PLAY, page 381-392. ACM, (2018)Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment., , and . CHI Extended Abstracts, ACM, (2019)"Grab-that-there": Live Direction for Motion-based Games for Health., , , and . CHI Extended Abstracts, page 2622-2629. ACM, (2017)Motivational Effects of a Gamified Training Analysis Interface., , , and . Mensch & Computer Workshopband, page 397-404. De Gruyter Oldenbourg, (2014)Mooqita: Empowering Hidden Talents with a Novel Work-Learn Model., , and . CHI Extended Abstracts, ACM, (2018)MoviTouch: Mobile Movement Capability Configurations., , , , , , and . ASSETS, page 389-390. ACM, (2015)Work hard, play hard: How linking rewards in games to prior exercise performance improves motivation and exercise intensity., , , , and . Entertain. Comput., (2019)Games for Health.. Entertainment Computing and Serious Games, volume 9970 of Lecture Notes in Computer Science, page 212-264. (2015)Comparing modalities for kinesiatric exercise instruction., , , and . CHI Extended Abstracts, page 2377-2382. ACM, (2014)Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving., , and . CHI PLAY (Companion), page 153-164. ACM, (2017)