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The one-machine just-in-time scheduling problem with preemption., , and . Discrete Optimization, 6 (1): 10-22 (2009)Applying Human-Centered Design to Develop Motivating Exergames., , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2016)Tag your emotions: a novel mobile user interface for annotating images with emotions., , , and . MobileHCI Adjunct, page 846-853. ACM, (2016)Tags You Don't Forget: Gamified Tagging of Personal Images., , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 301-314. Springer, (2015)A new model for the preemptive earliness-tardiness scheduling problem., and . Computers & OR, 36 (7): 2242-2249 (2009)Using split screens to combine maps and images for pedestrian navigation., , , and . J. Location Based Services, 8 (3): 179-197 (2014)Keep an eye on your photos: automatic image tagging on mobile devices., , and . Mobile HCI, page 513-518. ACM, (2014)Motivationale Aspekte im Health Design: Gestaltung und Evaluation adhärenzfördernder therapeutischer Unterstützungssysteme., , , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2016)Predicting Crowd-Based Translation Quality with Language-Independent Feature Vectors., , , and . HCOMP@AAAI, volume WS-12-08 of AAAI Technical Report, AAAI Press, (2012)Playful Surveys: Easing Challenges of Human Subject Research with Online Crowds., , , , and . HCOMP@AAAI, volume WS-12-08 of AAAI Technical Report, AAAI Press, (2012)