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Homo ludens in the loop: playful human computation systems.. University of Bremen, (2014)WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming., , , , , , , , , and 4 other author(s). Mensch & Computer, page 469-478. Oldenbourg Verlag, (2011)GCI 2012 Harnessing Collective Intelligence with Games - 1st International Workshop on Systems with Homo Ludens in the Loop., , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 496-499. Springer, (2012)Design and Evaluation of Parametrizable Multi-genre Game Mechanics., , , , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 45-52. Springer, (2012)Is Quality Control Pointless?, , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2019)VLSI implementation of a conductance-based multi-synapse using switched-capacitor circuits., , , , and . ISCAS, page 850-853. IEEE, (2014)Improving Plagiarism Detection in Coding Assignments by Dynamic Removal of Common Ground., , and . CHI Extended Abstracts, page 1173-1179. ACM, (2016)Teaching Serious Games., , , and . Mensch & Computer Workshopband, page 391-396. Universitätsverlag Chemnitz, (2011)Comparing Human and Algorithm Performance on Estimating Word-Based Semantic Similarity., , and . SocInfo Workshops, volume 8852 of Lecture Notes in Computer Science, page 452-460. Springer, (2014)Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model., , , , , and . CHI, page 4627-4639. ACM, (2017)