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Work in progress: Contributing to becoming aware of the value of open education: An initiative of the IEEE Education Society.

, , , , , , and . EDUCON, page 1806-1810. IEEE, (2018)

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A Comparative Study of IEEE 802.11 MAC Access Mechanisms for Different Traffic Types., , , and . ICETE (Selected Papers), volume 3 of Communications in Computer and Information Science, page 246-256. (2005)Innovative methods for evaluating the science capital of young children., , , and . FIE, page 1-5. IEEE Computer Society, (2016)Estimation of the distributions of the QOS parameters using sampled passive measurements techniques., , , and . ICETE, page 324-329. INSTICC Press, (2005)A modified TAM for predicting acceptance of digital educational games by teachers., , , and . EDUCON, page 961-968. IEEE, (2017)Who are Interested in Open Education? An Analysis of the Participants in the First MOOC of the IEEE Education Society., , , , , , , , and . COMPSAC (2), page 310-314. IEEE Computer Society, (2018)978-1-5386-2667-2.Hybrid decision tree and naïve Bayes classifiers for multi-class classification tasks., , , , and . Expert Syst. Appl., 41 (4): 1937-1946 (2014)Exploring digital careers, stereotypes and diversity with young people through game design and implementation., , , , and . EDUCON, page 712-719. IEEE, (2018)Barriers and Identified Solutions to the Integration of Digital Technologies in the Classroom: A Case Study of Teachers in Nigeria., , , , , and . EDUCON, page 953-958. IEEE, (2019)A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners., , , and . IJVPLE, 3 (4): 1-15 (2012)Learning mathematics through serious games: An engagement framework., , , and . FIE, page 1-5. IEEE Computer Society, (2016)