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A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting.

, , and . Workshop on Graphics Hardware, page 7-14. The Eurographics Association, (1999)

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Accelerating volume rendering using an on-chip SRAM occupancy map., , , and . ISCAS (2), page 757-760. IEEE, (2001)A hardware architecture for multi-resolution volume rendering., , , and . Graphics Hardware, page 45-51. Eurographics Association, (2005)A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting., , and . Workshop on Graphics Hardware, page 7-14. The Eurographics Association, (1999)Efficient Space Leaping for Raycasting Architectures., , , , and . Volume Graphics, page 149-161. Eurographics Association, (2001)Implementations of cube-4 on the teramac custom computing machine., , , , , , , , , and . Computers & Graphics, 21 (2): 199-208 (1997)VoxelCache: a cache-based memory architecture for volume graphics., , and . Graphics Hardware, page 76-83. Eurographics Association, (2003)VIZARD II: An FPGA-based Interactive Volume Rendering System., , , and . FPL, volume 2438 of Lecture Notes in Computer Science, page 1114-1117. Springer, (2002)Cube-4 Implementations on the Teramac Custom Computing Machine., , , , , , , , , and . Workshop on Graphics Hardware, page 133-143. The Eurographics Association, (1996)VIZARD II: A Reconfigurable Interactive Volume Rendering System., , , , , , , , and . Graphics Hardware, page 137-146. The Eurographics Association, (2002)Evaluation of Ray Casting on Processor-Like Reconfigurable Architectures., , , , , and . FPL, page 185-190. IEEE, (2005)