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VIZARD II: A Reconfigurable Interactive Volume Rendering System.

, , , , , , , , and . Graphics Hardware, page 137-146. The Eurographics Association, (2002)

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A hardware architecture for video rate smooth shading of Volume data., and . Workshop on Graphics Hardware, page 95-102. The Eurographics Association, (1994)Texture compression of light maps using smooth profile functions., , , , and . High Performance Graphics, page 143-152. Eurographics Association, (2010)Foreword to special section on SIGGRAD 2015., , and . Computers & Graphics, (2016)Real-time multiply recursive reflections and refractions using hybrid rendering., and . The Visual Computer, 31 (10): 1395-1403 (2015)Explicit Cache Management for Volume Ray-Casting on Parallel Architectures., , , , and . EGPGV, page 31-40. Eurographics Association, (2012)An array based design for Real-Time Volume Rendering.. Workshop on Graphics Hardware, page 93-101. The Eurographics Association, (1995)Octree Light Propagation Volumes., and . SIGRAD, volume 94 of Linköping Electronic Conference Proceedings, page 27-33. Linköping University Electronic Press, (2013)A Meshing Scheme for Efficient Hardware Implementation of Butterfly Subdivision Using Displacement Mapping., , , , and . IEEE Computer Graphics and Applications, 25 (2): 46-59 (2005)SAH guided spatial split partitioning for fast BVH construction., and . Comput. Graph. Forum, 35 (2): 285-293 (2016)Efficient Adaptive and Dynamic Mesh Refinement Based on a Non-recursive Strategy., , , and . Comput. J., 56 (7): 843-851 (2013)