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Efficient Space Leaping for Raycasting Architectures.

, , , , and . Volume Graphics, page 149-161. Eurographics Association, (2001)

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Implementations of cube-4 on the teramac custom computing machine., , , , , , , , , and . Computers & Graphics, 21 (2): 199-208 (1997)Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics Accelerators., , and . Graphics Interface, page 209-218. (2002)Voxels versus Polygons: A Comparative Approach for Volume Graphics., and . Volume Graphics (Graphics), Springer, (2000)A practical evaluation of popular volume rendering algorithms., , , , and . VVS, page 81-90. ACM / IEEE Computer Society, (2000)Extending Graphics Hardware For Occlusion Queries In OpenGL., , and . Workshop on Graphics Hardware, page 97-103. The Eurographics Association, (1998)The Art of Knitted Fabrics, Realistic & Physically Based Modeling Of Knitted Fabrics., and . Comput. Graph. Forum, 17 (3): 355-362 (1998)Efficient occlusion culling for large model visualization., , and . Data Visualization: The State of the Art, page 3-18. Kluwer, (2003)PAVOR - Parallel Adaptive Volume Rendering System.. PARA, volume 1541 of Lecture Notes in Computer Science, page 357-365. Springer, (1998)OpenGL-assisted occlusion culling for large polygonal models., , and . Computers & Graphics, 23 (5): 667-679 (1999)Visibility Driven Rasterization., , , and . Comput. Graph. Forum, 20 (4): 283-294 (2001)