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Case Study: Visualizing Ocean Flow Vertical Motions using Lagrangian-Eulerian Time Surfaces., , and . IEEE Visualization, page 529-532. (2002)SCA 2006 Symposium., , , and . Graphical Models, 71 (6): 197 (2009)A texture synthesis method for liquid animations., , , , and . Symposium on Computer Animation, page 345-351. Eurographics Association, (2006)Liquid simulation on lattice-based tetrahedral meshes., , , , and . Symposium on Computer Animation, page 219-228. Eurographics Association, (2007)Do Geometric Models Affect Judgments of Human Motion?, , and . Graphics Interface, page 17-25. Canadian Human-Computer Communications Society, (1997)Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis., , , , and . Foundations and Trends in Computer Graphics and Vision, (2005)A method for animating viscoelastic fluids., , and . ACM Trans. Graph., 23 (3): 463-468 (2004)Simultaneous coupling of fluids and deformable bodies., , , and . SIGGRAPH Sketches, page 65. ACM, (2006)Repurposing hand animation for interactive applications., , and . Symposium on Computer Animation, page 97-106. Eurographics Association / ACM, (2016)Fake images: The effects of source, intermediary, and digital media literacy on contextual assessment of image credibility online., , , , , and . New Media & Society, (2019)