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Affect recognition for interactive companions: challenges and design in real world scenarios., , , , , and . J. Multimodal User Interfaces, 3 (1-2): 89-98 (2010)Sensors in the wild: exploring electrodermal activity in child-robot interaction., , , and . HRI, page 41-48. IEEE/ACM, (2013)Serious Games for Personal and Social Learning & Ethics: Status and Trends., , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 53-65. Elsevier, (2012)Learning cost function and trajectory for robotic writing motion., , and . Humanoids, page 608-615. IEEE, (2014)Building a Social Robot as a Game Companion in a Card Game., , , , and . HRI, page 563. IEEE/ACM, (2016)Children's peer assessment and self-disclosure in the presence of an educational robot., , , , , and . RO-MAN, page 539-544. IEEE, (2016)A Dimensional Model for Cultural Behavior in Virtual Agents., , , and . Applied Artificial Intelligence, 24 (6): 552-574 (2010)"I Choose... YOU!" Membership preferences in human-robot teams., , , , , and . Auton. Robots, 43 (2): 359-373 (2019)Learning By Feeling: Evoking Empathy With Synthetic Characters., , , , , , and . Applied Artificial Intelligence, 19 (3-4): 235-266 (2005)Unscripted Narrative for Affectively Driven Characters., , , , , , and . IEEE Computer Graphics and Applications, 26 (3): 42-52 (2006)