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Serious Games on Multi Touch Tables for Computer Science Students.

, , , and . CSEDU (2), page 519-524. SciTePress, (2012)

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Cryptography for Middle School Students in an Extracurricular Learning Place., , and . CSEDU (2), page 265-270. SciTePress, (2012)InfoSphere: an extracurricular learning environment for computer science., , and . WiPSCE, page 22-29. ACM, (2012)From boring to scoring - a collaborative serious game for learning and practicing mathematical logic for computer science education., , , , , and . Computer Science Education, 23 (2): 87-111 (2013)A HackIt Framework for Security Education in Computer Science - Raising Awareness in Secondary School and at University with a Challenge-based Learning Environment., , , and . CSEDU, page 242-245. SciTePress, (2013)Preliminary findings of a gender and diversity screening at a technical university: impressions of the project "igadtools4mint"., , , , , , and . GI-Jahrestagung, volume P-192 of LNI, page 369. GI, (2011)Serious Games on Multi Touch Tables for Computer Science Students., , , and . CSEDU (2), page 519-524. SciTePress, (2012)Comparison of Circular and Double-D Coil Topologies for Automotive Inductive Charging Systems, , and . 2020 IEEE PELS Workshop on Emerging Technologies : Wireless Power Transfer (WoW), page 68-73. Piscataway, IEEE, (2020)Using smartphones to motivate secondary school students for informatics., , and . Koli Calling, page 89-94. ACM, (2011)Comparison of Circular and Double-D Coil Topologies for Automotive Inductive Charging Systems, , and . 2020 IEEE PELS Workshop on Emerging Technologies: Wireless Power Transfer (WoW), page 68--73. IEEE, (2020)