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A HackIt Framework for Security Education in Computer Science - Raising Awareness in Secondary School and at University with a Challenge-based Learning Environment.

, , , and . CSEDU, page 242-245. SciTePress, (2013)

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Animated demonstrations and training wheels interfaces in a complex learning environment., , , , and . Interacting with Computers, 20 (1): 97-111 (2008)Vorwort der Organisatoren der Workshops., , and . DeLFI Workshops, page 5-6. Logos Verlag, (2007)Harnessing Collective Intelligence in Personal Learning Environments., , , and . ICALT, page 344-348. IEEE Computer Society, (2012)Wiki-LDA: A Mixed-Method Approach for Effective Interest Mining on Twitter Data., , , and . CSEDU (1), page 426-433. SciTePress, (2016)Inference-Based Support for Programming in the Large., , and . ESEC, volume 550 of Lecture Notes in Computer Science, page 396-408. Springer, (1991)Wearable Sensors for eLearning of Manual Tasks: Using Forearm EMG in Hand Hygiene Training., , , , and . Sensors, 16 (8): 1221 (2016)Web-Based Learning - Yes We Can!. ICWL, volume 5686 of Lecture Notes in Computer Science, page 25-33. Springer, (2009)ALIEN: A Programming Environment Generator for Personal Computers., and . SIGSMALL/PC, page 45-52. ACM, (1988)E-Assessment and Bring Your Own Device., and . ITiCSE, page 373. ACM, (2017)Protoreto: Interaktive und automatisch auswertbare Papierprototypen., , and . Mensch & Computer, page 283-292. Oldenbourg Verlag, (2009)