Autor der Publikation

A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays

, , , , und . CHI '21 : Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Seite 530. New York, Association for Computing Machinery, (2021)
DOI: 10.1145/3411764.3445361

Bitte wählen Sie eine Person um die Publikation zuzuordnen

Um zwischen Personen mit demselben Namen zu unterscheiden, wird der akademische Grad und der Titel einer wichtigen Publikation angezeigt. Zudem lassen sich über den Button neben dem Namen einige der Person bereits zugeordnete Publikationen anzeigen.

 

Weitere Publikationen von Autoren mit dem selben Namen

A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR., , , , , und . UIST (Adjunct Volume), Seite 185-187. ACM, (2018)Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays, , , , , , und . ACM Transactions on Computer-Human Interaction (TOCHI), 29 (4): 1-80 (August 2022)spotlight.A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays, , , , und . CHI '21 : Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Seite 530. New York, Association for Computing Machinery, (2021)Decoding binary decisions under differential target probabilities from pupil dilation : A random forest approach, , , und . Journal of vision, 21 (7): 6 (2021)Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains., , , , , und . ISMAR, Seite 115-122. IEEE, (2018)A Survey of Digital Eye Strain in Gaze-Based Interactive Systems, , , und . Proc. ACM International Symposium on Eye Tracking Research and Applications (ETRA), Seite 1-12. (Juni 2020)A Design Space for Gaze Interaction on Head-Mounted Displays, , , , und . CHI 2019 : Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, May 4-9, 2019, Glasgow, Scotland UK, New York, NY, ACM, (2019)WatchVR: Exploring the Usage of a Smartwatch for Interaction in Mobile Virtual Reality., , , und . CHI Extended Abstracts, ACM, (2018)VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR., , , , , und . Conference on Designing Interactive Systems, Seite 99-108. ACM, (2018)Towards a Symbiotic Human-Machine Depth Sensor : Exploring 3D Gaze for Object Reconstruction, , , , und . The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, Seite 114-116. New York, NY, ACM, (2018)