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A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays

, , , , and . CHI '21 : Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, page 530. New York, Association for Computing Machinery, (2021)
DOI: 10.1145/3411764.3445361

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A Survey of Digital Eye Strain in Gaze-Based Interactive Systems, , , and . Proc. ACM International Symposium on Eye Tracking Research and Applications (ETRA), page 1-12. (June 2020)A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays, , , , and . CHI '21 : Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, page 530. New York, Association for Computing Machinery, (2021)