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Die Dynamik des Textes und die Irreversibilität der Papierannotation: Designimplikationen für eine digitale Lesewerkstatt

, , , and . DeLFI 2010, page 253–264. Bonn, GI, (2010)

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ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises., , , , , and . JCSG, volume 9090 of Lecture Notes in Computer Science, page 36-47. Springer, (2015)Erstellung, Steuerung und Evaluation von Serious Games - Authoring, Control and Evaluation of Serious Games., , , , , , , and . Informatik Spektrum, 37 (6): 547-557 (2014)User Interfaces of Mobile Exergames., , , , and . HCI (3), volume 8512 of Lecture Notes in Computer Science, page 244-255. Springer, (2014)Towards Effective Interventive Health Applications: On the Problem of User Triggering., , , , and . HCI (19), volume 9749 of Lecture Notes in Computer Science, page 245-256. Springer, (2016)Collaborative authoring of serious games for health., , , and . ACM Multimedia, page 807-808. ACM, (2011)Serious games for health: personalized exergames., , , , and . ACM Multimedia, page 1663-1666. ACM, (2010)Die Dynamik des Textes und die Irreversibilität der Papierannotation: Designimplikationen für eine digitale Lesewerkstatt, , , and . DeLFI 2010, page 253–264. Bonn, GI, (2010)Framework for personalized and adaptive game-based training programs in health sport., , , , and . Multimedia Tools Appl., 74 (14): 5289-5311 (2015)How Mobile Devices Could Change the Face of Serious Gaming., , , and . i-com, 12 (2): 25-31 (2013)AR-based serious game framework for post-stroke rehabilitation., , , , , and . Multimedia Syst., 22 (6): 659-674 (2016)