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Effect of Orientation on Unistroke Touch Gestures, , , , , , and . CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, page 1-9. ACM, (2019)Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays, , , , , , , and . Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, ACM, (2018)Shortcut Gestures for Mobile Text Editing on Fully Touch Sensitive Smartphones, , , , , and . ACM transactions on computer human interaction, 27 (5): 33 (2020)Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays., , , , , , , and . CHI, page 539. ACM, (2018)Study on the Influence of Upper Limb Representations and Haptic Feedback in Virtual Reality, , , , , and . 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), page 802-807. Piscataway, IEEE, (2022)Don’t Catch It : An Interactive Virtual-Reality Environment to Learn About COVID-19 Measures Using Gamification Elements, , , , and . MuC '21 : Proceedings of Mensch und Computer 2021, page 593-596. New York, Association for Computing Machinery, (2021)A Design Space for User Interface Elements using Finger Orientation Input, , and . MuC '21 : Proceedings of Mensch und Computer 2021, page 1-10. New York, Association for Computing Machinery, (2021)