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Der Einfluss des Geschlechts auf das Erleben von Self-Service Systemen.

. Mensch & Computer, page 311-314. De Gruyter Oldenbourg, (2014)

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Automatische Rekonstruktion eines 3D Körpermodells aus Kinect Sensordaten., , and . Wirtschaftsinformatik, page 35. (2013)Generating Statistically Plausible Body Shape Variations for Perception Studies., , and . Mensch & Computer, Gesellschaft für Informatik e.V., (2016)Behavior Change Support for Physical Activity Promotion: A Theoretical View on Mobile Health and Fitness Applications., , , and . HICSS, page 3349-3358. IEEE Computer Society, (2016)Product Experience Wall: A Context-adaptive Outfit Recommender System.. Mensch & Computer, page 367-370. De Gruyter Oldenbourg, (2014)Evaluation einer ähnlichkeitsbasierten Produktsuche für Kleidung., , , and . Mensch & Computer, page 303-306. De Gruyter Oldenbourg, (2015)Gamification: Auswirkungen auf Usability, Datenqualität und Motivation., and . Mensch & Computer, page 15-24. De Gruyter Oldenbourg, (2014)Body Scanning für Jedermann? Evaluation eines Low-cost Systems., and . Mensch & Computer Workshopband, page 7-10. De Gruyter Oldenbourg, (2014)Technisches Konzept zur Service Externalisierung virtueller Prototypen in der Modebranche., and . MKWI, page 1265-1276. Universitätsverlag Göttingen, (2010)Improving UX and Productivity through TUIs in Work Environments., , , and . Mensch & Computer, Gesellschaft für Informatik e.V., (2016)Zur Wahrnehmung virtueller Produktbilder im Onlineshopping., and . Mensch & Computer, Gesellschaft für Informatik e.V., (2016)