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Generating Statistically Plausible Body Shape Variations for Perception Studies.

, , and . Mensch & Computer, Gesellschaft für Informatik e.V., (2016)

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Body Scanning für Jedermann? Evaluation eines Low-cost Systems., and . Mensch & Computer Workshopband, page 7-10. De Gruyter Oldenbourg, (2014)Ridge based curve and surface reconstruction., and . Symposium on Geometry Processing, volume 257 of ACM International Conference Proceeding Series, page 243-251. Eurographics Association, (2007)Multiresolution Attributes for Hardware Tessellated Objects., , , , and . IEEE Trans. Vis. Comput. Graph., 19 (9): 1488-1498 (2013)Animation transplantation., , and . Journal of Visualization and Computer Animation, 21 (3-4): 173-182 (2010)Analysis and Visualization of Nerve Vessel Contacts for Neurovascular Decompression., , , , , and . Bildverarbeitung für die Medizin, page 21-25. Springer, (2009)Evaluating the Usability of Recent Consumer-grade 3D Input Devices., , , and . GRAPP, page 417-423. SciTePress, (2014)Nutzenpotenziale maßgetreuer 3D-Avatare aus Low-Cost-Bodyscannern., and . HMD - Praxis Wirtschaftsinform., (2013)subsequently labeled as volume 50 number 6 by Springer.GPU based ARAP Deformation using Volumetric Lattices., , , and . Eurographics (Short Papers), page 85-88. Eurographics Association, (2012)On Floating-Point Normal Vectors., , , , and . Comput. Graph. Forum, 29 (4): 1405-1409 (2010)Reconstructing Animated Meshes from Time-Varying Point Clouds., , and . Comput. Graph. Forum, 27 (5): 1469-1476 (2008)