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Selective refinement of progressive meshes using vertex hierarchies., , and . Computers & Graphics, 27 (2): 179-188 (2003)Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays., , , and . Computers & Graphics, 27 (4): 515-528 (2003)Combining Wave Field Synthesis and Multi-Viewer Stereo Displays., , , , , and . VR, page 237-240. IEEE Computer Society, (2006)Beyond Wand and Glove Based Interaction., , and . VR, page 268. IEEE Computer Society, (2004)Occlusion Shadows: Using Projected Light to Generate Ralistic Occlusion Effects for View-Dependent Optical See-Through Approaches., and . ISMAR, page 319. IEEE Computer Society, (2002)Implementing Multi-Viewer Stereo Displays., , , , , , and . WSCG (Full Papers), page 139-146. (2005)Tactile Feedback at the Finger Tips for Improved Direct Interaction in Immersive Environments., , and . 3DUI, page 28. IEEE Computer Society, (2007)Ray-Tracing von Funktionen in zwei Veränderlichen., , and . Visualisierungstechniken und Algorithmen, volume 182 of Informatik-Fachberichte, page 51-58. Springer, (1988)Facilitating system control in ray-based interaction tasks., , , and . VRST, page 183-186. ACM, (2009)Evaluation of 12-DOF Input Devices for Navigation and Manipulation in Virtual Environments., , , , and . INTERACT, volume 3585 of Lecture Notes in Computer Science, page 601-614. Springer, (2005)